![]() ![]() It would be easy to dismiss Redfall’s four characters as class archetypes their spread of abilities makes them all equally suited to solo or support roles. She’s a med student with witchy powers and an ultimate ability that lets her to summon her absolute snack of a vampiric ex-boyfriend for assistance. (Unfortunately, co-op wasn’t playable in a recent 90-minute hands-on demo with the game in New York.)įor the demo, I played Layla, whose drip and attitude made her the obvious choice for me. ![]() In fact, Smith encourages players to play the game solo first, and to invite friends for an encore performance. Yes, Redfall incorporates co-op elements, but like other Arkane games, it’s a solo experience first. Redfall is definitely not a horde-based co-op shooter akin to Left 4 Dead or Warhammer 40,000: Darktide - studio director Harvey Smith has already stressed that. The closest thing I can equate Redfall to is an expansive immersive-sim sandbox that attempts to keep its narrative front and center. After playing Arkane Studios’ Redfall, I was left somewhat puzzled about how to classify the strange new co-op shooter spawned from the minds that brought us Prey and Dishonored.
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